![]() but I wanna see something really abstract. Too many games now are just going for super realism of familiar spaces, COD shooters where you're having a battle in a neighborhood or a McDonalds, which is cool in its own way. I've been dying for some surrealistic spaces to fight in like that for awhile. ![]() The most recent trailer showed a lot of really wild, hellish environments. Yeah in all honesty that's one of the things I'm actually excited for. I see they understand what makes Doom tick. You'll get codex entries on each enemy as you encounter them which lists these, so I won't spoil the enemy roster here.Īlternatively, turn down the difficulty or activate a bunch of in-game cheats (find the floppy disks) and just blast demons as you like In addition, many enemies have weak points or weapon weaknesses which allow you to kill them faster if taken advantage of. Similarly, mixing in regular glory kills and flamethrower burns will keep you topped off with health and ammo, but forgetting to do so for awhile because you're surrounded and focused on killing big demons will mean you'll get whittled down and killed. But regular use of the chainsaw will mean you have nearly unlimited ammo. You need to build a rhythm of using the chainsaw whenever it is available, or else you will have ammo problems. Chainsaw in this game constantly regenerates to 1 pip. Glory Kills can be done just like in 2016, when enemies are low on health. Strongly recommend you play on Hurt me plenty first you can always adjust the difficulty later on.ĭoom Eternal changes the combat mechanics from Doom 2016 a bit, and you will have a much better time ripping and tearing if you adjust to the new combat style: You can do this before the prompt to grab the wall shows up.ĭoom Eternal adds a lot and the game feels a bit more difficult as a result. Also, when you approach a wall, if you mash the grab button (I think default is E but I rebound everything) you will magnetically zoom over to the wall even if you were going to miss the jump. Platforming tips: When you jump off a wall, if you look up, you will have much more trajectory coming off the wall and make it easier to reach across gaps than if you're looking straight or down. If you replay the level later on, you will not still have access to fast travel, and will have to clear the level again to get it back. ![]() The fast travel option is granted towards the end of each level, you get a small popup that's easy to miss. Seems to cause some FPS issues for lots of people. They put a fuckin' grappling hook on a shotgun so you can zip around the map pulling yourself from enemy to enemy.ĭisable the steam overlay FPS counter, or the steam overlay entirely. If there's anything more important than my ego around, I want it caught and shot now.ĮTERNAL DOOM, DOOM THAT IS ETERNAL, FOREVER DOOM ETERNITY x1000Īll the fast-paced shooter goodness of Doom 2016, but now with MORE everything, more enemies, more levels, more variety.
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![]() Live Events have a specified time and have you taking part in past UFC cards. The other modes are as touch-and-go as you’d expect. One just wishes there was a lot more done, especially given the level of graphical fidelity and presentation." It’s nothing spectacular and gets the job done, offering plenty of fighting. "As it stands, Career Mode is a cut-and-dry approach to simulating the life of a UFC star. It’s an entertaining, if not overtly deep, diversion to the EA UFC formula. Sounds boring? Maybe but the actual result is gripping, forcing you to duck and weave while carefully calculating your opponents mistakes. Five straight hits to the head and you’re down. Imagine UFC without the grappling and submissions. Then there’s the new Knockout Mode which is tons of fun in its own right. Ultimate Team makes its debut for the first time in a UFC game, which allows you to create a roster of fighters (or select from the pre-existing batch) and lead your team to fame and fortune. Take part in online divisions to battle the best players in the world. Head to the Main Menu and you’ll be greeted with a wealth of options, from Live Events to Career Mode and Unranked Fights. Honestly, after Street Fighter 5, there was a small beat of terror as I thought this was all EA Sports UFC 2 had to offer. How do you figure out the finer points of these mechanics? Aside from the game taking time to explain it in the middle of fights, you can head into the Challenges mode and complete a range of challenges, varying in difficulty, to properly hone your craft. Tune your foe’s settings to improve your stand-up, grappling and blocking game. ![]() Select from over 250 fighters across a variety of weight classes, ranging from Vitor Belfort to CM Punk, and take to training against a free-style opponent. EA Sports UFC 2 immediately tries to address problems with the learning curve by throwing you into training from the outset. While it introduced the Ignite engine to the franchise, its lack of options, laggy multiplayer and difficult learning curve were severely disappointing for fans of Undisputed 3. Five straight hits to the head and you’re down."ĮA has been on a bit of a downturn in the past few years, especially following the first EA Sports UFC. "hen there’s the new Knockout Mode which is tons of fun in its own right. But the good news is there’s more in EA Canada’s Ignite-fueled sequel to get you invested in the MMA life, even if it’s one that comes with its fair share of hard knocks. MacDonald goes down, Lawler is victorious, cue the confetti and celebrate the beautiful uproar following the knockout. Thankfully, EA Sports UFC 2 strikes a decent balance between providing a challenging fight and making you feel like a bad-ass. Suddenly, you’re placed in his shoes and challenged to eke out a victory with the barest of tutorials explaining how to fight. It’s round four and Lawler has to make a comeback. The fists fly earlier and blood paints the Octagon’s canvas but the tides quickly turn in MacDonald’s favour. It’s Robbie Lawler defending his Welterweight Championship against Rory MacDonald. The roar of the crowd gets your blood pumping. |
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